Showing posts with label Tourney. Show all posts
Showing posts with label Tourney. Show all posts

Sunday, 3 March 2013

Overloon Tournament, the After Action Report.

Finally my After Action Reports
Like I said in an other post I completely forgot to take pictures of my battles. Yes I feel ashamed. But this doesn't stop to write a little AAR about the battles that I played.
First there is a slideshow picturing all the tables used at the tournament. And at the end of this post there will be a list with the results of the tournament.


Game 1: Hasty attack.
Opponent:
Kampfgrupe Peiper
HQ koningstiger
5x Panzer IV J
1x Konigstiger
Full SS Gepanzerte Panzergrenadier
Full SS Gepanzerte Panzergrenadier
3x Puma (2cm)
4x Grille

This was indeed a Hasty Attack. After dployment I already noticed that I did something wrong but it was to late. I also should have chosen the other side of the table.At the left hand I had a full Parachute platoon doing nothing while on the right side a Airborne engineer platoon had to protect an objective. Further there was a Glider field artillery on the left hand and also a Anti tank platoon in Immediate Ambush. A better option should have been my second Parachute platoon as Immediate Ambush.
Turn 1.
After his Spearhead movement and his normal movement the Panzer platoon and 1 of the Panzergrenadier platoons were close to the objective on my right hand and thus on my Airborne engineers. His Panzergrenadiers jumped out of their halftracks.
I ranged in with my artillery on the Panzergrenadier platoon in the first attempt meaning Time on Target. Having all infantry teams and halftracks under the template plus Time on Target I thought this was my change. Yes 2 halftracks go up in flames but the disappointment was that only 1 of his infantry teams died.
Turn 2.
The Panzergrenadier platoon unpins. The shooting step several teams of my Engineers dye. The Panzergrenadier assault. My defensive has no result. Now with in seconds my Engineer teams protecting the objective are dead. My teams don't have the courage to fight on and move back. The Panzergrenadier platoon makes their consolidation move and by doing so my left over Engineer teams are even pushed back further away. I look at the situation. Noway I can get teams near enough to the objective to contest it. Game Over. 6-1 lose. And disappointed.
Table played on.

Sunday, 24 February 2013

The day after.

Today is the day after yesterday's tournament.
First let start with the bad, sad news. I completely forgot to take pictures of the battles I played. Maybe I have 2 or 3 pictures. I know that is stupid. So now I hope that other people have taken pictures and that they allow me to use them on my blog. I do have pictures of all the tables (these will be posted later).
On the other hand I have a lot of pictures of the museum it self. These will also be posted later.
The tourney it self was a blast. Had lot's of fun. I played 3 games. First was a 6-1 loose, second was a 2-2 draw and the last was 4-3 win. If I find more pictures I will write a After Action Report later.

Here are 2 pictures of the hall plus tables the tourney was held.



There was a gamestore with a stand that was selling Flames of War stuff and of-course you always spend more money on your addiction then you had planned.
I bought 2 blisters with Land Mattress Rocket Launchers for my Canadian army, a box with Hedgerows, the direct order only Bocage (Straights) and the direct order only Bocage (Extra's). All the terrain pieces are from Battlefield in a Box and is looking great, as usual with the terrain pieces from Battlefield in a Box. (Pictures taken from the Battlefront forum)

Land Mattress Rocket Launchers
Box with Hedgerows
Direct order only Bocage (Straights)
Direct order only Bocage (Extra's)

More to follow soon.

Thanks for reading.

Friday, 22 February 2013

Getting ready for the tourney.

Tomorrow I am going to play in a tourney which I have been looking forward to for a long time. It is a 1750 points Late War tournament and will be all Blue Vs Red  games with 3 missions to play. There will be a total of 26 players.
The tournament will be held in the big museumhall of the Oorlogsmuseum Overloon.

The list I am going to use:

Book: Market Garden
Company: 101st Airborne Division Parachute Rifle Company

Headquarters
-Company Commander, Carbine team
-2iC Commander, Carbine team
-2 Bazooka teams 70

Combat platoons
-Parachute Rifle Platoon #1: HQ section (Command SMG team), 3 Rifle/MG squads (9 Rifle/MG teams), Mortar squad (60mm Mortar, Bazooka) 355
-Parachute Rifle Platoon #2: HQ section (Command SMG team), 3 Rifle/MG squads (9 Rifle/MG teams), Mortar squad (60mm Mortar, Bazooka) 355

Weapons Platoons
-Parachute Machine-Gun Platoon: HQ section (Command Carbine team), 1 M1919 LMG section (4 LMG's) 100
-Parachute Mortar Platoon: HQ section (Command Carbine team), 2 M1 81mm Mortar sections (4 Mortars) 125

Support Platoons
-Airborne Engineer Platoon: HQ section (Command Pioneer Rifle team), Weapon Squad (2 Pioneer M1919 LMG's), 2 Operating Squads (4 Pioneer rifle teams), 3 Pioneer Bazooka teams, Pioneer Supply Handcart 295
-Airborne Anti-Tank Platoon: HQ section (Command Carbine team), 4 Gun sections (4 M1 57mm Guns), 2 Bazooka teams, Jeeps 180
-Glider Field Artillery Battery: HQ section (Command Carbine team, Staff team, Observer), 1 M3 105 mm Howitzer section (3 M3 105mm Howitzers), Jeeps 90
-Glider Field Artillery Battery: HQ section (Command Carbine team, Staff team, Observer), 1 M3 105 mm Howitzer section (3 M3 105mm Howitzers)
-Airborne Anti-Aircraft artillery Platoon: HQ Section (Command Carbine team), 1 M2 .50 cal gun section (2 M2 .50 cal AA gun) 50

Air Observation Post
-L-4 Grasshopper 40

Total: 9 platoons. 1745 points

Beside the tourney there will be a demo table focused on the battle of Overloon. And also a Bolt Action demo table.
Of-course I am going to try to take as many pictures as possible of the Museum, the Tourney and the Demo tables and post them on my blog.


Thanks for reading.



Sunday, 17 June 2012

Fall Blau Mid War tournament after action reports.

On 16 June I was finally able to go to a tourney again. A Mid War tourney which meant that I could try out my DAK army for the very first time.
It was a 3 games tourney and each table had it's own mission. There were 7 tables.
Time for each game was set on 2.15 hours that is including army set up.
The army that I brought with me was:

90. Lichte Afrikadivision Schützenkompanie
288. sonderverband

Headquarters
-CC en 2iC SMG teams
-Machine gun section 2 HMG's
Combat platoons
-Afrika Schützen platoon 1: HQ section (Command Panzerknacker SMG team), 3 Schürtzen sections (MG teams), Mortar squad (8cm GW34 mortar), Anti-tank rifle
-Afrika Schützen platoon 2: HQ section (Command MG team), 3 Schürtzen sections (MG teams, Mortar squad (8cm GW34 mortar), Anti-tank rifle
Divisional Support Platoons
-Pioneer platoon: HQ section (Command pioneer Rifle/MG team), 3 Pioneer sections (Rifle/MG teams), 2.8cm sPzB41 Anti tank rifle
-Light Panzerspäh platoon: 1 Light Light Panzerspäh patrol (Command Sd Kfz 223 (Radio), 2 Sd Kfz 222 (2cm) )
-Assault gun platoon: 2 StuG D
-Anti-tank gun platoon: 4 5cm PaK38
-Motorised Artillery Battery: 4 10.5cm leFH18

First game.
Mission: Hasty Assault.
Being the: Defender.
Opponent: Russians.
Opponents army-list:
Strelkovy Red Army
-Headquarters
CiC rifle + 2iC rifle + battalon commisar
Sapperplatoon (5 pioneer rifle teams)
Supplywagon
-Strelkovy company 2x 9 rifle teams, command SMG, commissar
-Strelkovy company 2x 9 rifle teams, command SMG, commissar
-Strelkovy Scout platoon 2 squads SMG + SMG command + commissar
-Strelkovy Artillery batalon
4 zis 3 fieldguns
4 122mm obr38 howitsers
-Support Tankdestruction company
4x Zis 2
-Heavy Tankovy company
2 KV1-e + 1 KV2

After deployment just before I place my Immediate Ambush (Pak38 platoon). Left the Russians. Right my waiting DAK.
In the first round the opponent already got his first reserve on the table (the rest followed in the second round). Even with his numerical majority the troops moved towards me in their normal speed. With his tanks he tried to kill my PaK 38 platoon.
With my artillery I tried several bombardments but it had hardly any effect

After several rounds. There are still no platoons of my delayed reserves on the table. The Russians are starting to close in but they are still far enough away to get worried. The tanks have managed to kill two of my PaK38 and almost contesting the objective. His artillery ranged in on 1 of my artillery guns but with no effect.

On the other side there was not much activity. The Russians even went into hiding into the houses later on in the game.

Finally 2 platoons of my delayed reserves arrive. Stug D and Light Panzerspäh platoon (almost at the end of the game the other 2 platoons arrived but these had hardly any effect on the game). After the scattered reserve roll they both came up at the less desired middle of the table edge between the bocage and houses. They rushed forward to help their fellow troops. After some shooting only a few of the Russian infantry died.

The Russians are closing in fast now the tanks killed an other of my PaK38 and contest the objective. The infantry killed the last PaK38. His artillery finally managed to kill a piece of my artillery. But by now time is running out. Can the Germans hold long enough?

End. The Russians wiped out the PaK 38 platoon and killed 2 of the Artillery guns. His tanks are contesting the objective.
The Russians lost some infantry stands.
Because both of us couldn't reach their goals the defender wins. It is a 5-1 Victory for the defending Germans.

Click on the "Read Or See More" link to see the other two reports.

Monday, 15 March 2010

Winter-offensive: Uranus tourney AAR

Last Sunday I took part in a small Mid War tourney.
This is a little AAR of the 3 rounds i played.

Name tourney: FoW Winter-offensive: Uranus
Players: 20
Rounds: 3
Time for each round: 2.30 hours (including deployment)
Missions: There were 10 tables with each table having his own mission so nobody was playing the same mission.

My Army

US Airborne from North-Africa

HQ with 3 bazookas

Parachute Rifle Platoon #1: Two Rifle/MG Squads, 1 Mortar Squad (2 Command Rifle/Mg teams, 6 Rifle/Mg teams, 1 M2 60mm Mortar), 1 Bazooka team

Parachute Rifle Platoon #2: Two Rifle/MG Squads, 1 Mortar Squad (2 Command Rifle/Mg teams, 6 Rifle/Mg teams, 1 M2 60mm Mortar), 1 Bazooka team

Parachute Mortar Platoon: Two Mortar Sections (2 Command Carbine teams, 4 M1 81mm Mortars)

Parachute Engineer Platoon: HQ Squad, Weapons Squad, Operating Squad (2 Command Carbine teams, 4 Rifle teams, 2 M1919 LMG teams), 3 Bazooka teams

Self Propelled Anti Tank Platoon: HQ section, One M10 3in GMC section, 1 AA MG

Field Artillery Battery: HQ section, Two M2A1 105mm gun sections



For the AAR and more pictures click on the "Read More"link.

Wednesday, 5 August 2009

Mid War tourney. The AAR

Right last Sunday the Mid War tourney. There i stand with my US Parachutes.
Sorry i didn't had much time to take pictures.

First round
Mission: Free for all
Enemy: Compagnia Bersaglierie (IINO)
The table (click on picture to increase size):
Right after i saw the list the only thing i could think of was: "Why Me?".
Telling me its an infantry list and the only thing i see is tanks and cannons and 1 small infantry platoon. Not fun.
After a good thinking i decided to try to get a draw and try if possible to destroy a platoon or capture a objective. For the last part i didn't even came half way and even destroying a platoon was impossible. In the end i lost 1 platoon.
Bad dice rolling didn't help either.
This was not a fun game. It was a wall of (machine) guns.
A game to forget.

Second round
Mission: No Retreat
Enemy: Aufklärungsschwadron
The table (click on picture to increase size):
Me the defender could place 3 platoons on the table. I choose 2 Parachute infatry platoons and the field artillery platoon.
I can be very short about this.
Turn 4 Game Over.
With his movement he was already in reach of the first objective in turn 2 and could start the firing. With his recce platoon he lifted the gone to ground status. As a miracle nothing got killed of my defending platoon.
In turn 1, 2 and 3 i did not get any reserves. Which made the situation more desperate.
My artillery didn'range in in turn 1 and 2. When it did in turn 3 it did hardly any damage.
In turn 3 my defending platoon got almost wiped out. Only a few survivors who broke off.
Turn 4 Objective claimed.
Although it was a fast game it was also a fun game.

Round 3
Mission: Encounter
Enemy: SS-Panzergrenadier
The table (click on picture to increase size):
Information. The plates that look like woods aren't woods but is difficult terrain that gives concealment but you can look right through it.
What my opponent exactly in his army had i don't know anymore but it contained, 3 Stukas zu fuss, 3 Goliaths and Generaal majoor Otto Hans Remer. Oh joy.
By the time my reserves arrived it was already to late. He never claimed an objective but i lost 2 platoons my artillery and a para platoon.I didn't even had a change to go for one of his objectives.
Postive thing: the Stuka zu fuss only killed 1 gun team and the command team. The 3 Goliaths were only possible to kill 2 infantry stands. Generaal majoor Otto Hans Remer is sick.
My artillery did nothing (1 bail and 1 pinning)
My reserves arrived in the round when time was almost up (5 minutes left). His reserves started to turn up from turn 2.

If i have to choose which round was the most boring and less fun it would be a close call between round 1 and 3.

All in all
The organization of the tourney were great.
And i enjoyed the day.

Saturday, 1 August 2009

Mid War Tourney

Tomorrow is the day of truth. I am playing in a local tourney. 1 Day, 3 rounds, 1500 points, missions unknown until beginning of each game, Mid War
I will be bringing my US para's of course.
My List:

HQ
-Company Commander: Lt. Col. Raff.
-2iC Commander: 2iC Carbine team
-3 Bazooka teams

Combat Platoons
-Parachute Rifle Platoon #1: Two Rifle/MG Squads, 1 Mortar Squad (2 Command Rifle/Mg teams, 6 Rifle/Mg teams, 1 M2 60mm Mortar), 1 Bazooka team
-Parachute Rifle Platoon #2: Two Rifle/MG Squads, 1 Mortar Squad (2 Command Rifle/Mg teams, 6 Rifle/Mg teams, 1 M2 60mm Mortar), 1 Bazooka team
-Parachute Rifle Platoon #3: Two Rifle/MG Squads, 1 Mortar Squad (2 Command Rifle/Mg teams, 6 Rifle/Mg teams, 1 M2 60mm Mortar), 1 Bazooka team

Weapons Platoons
-Parachute Mortar Platoon: Two Mortar Sections (2 Command Carbine teams, 4 M1 81mm Mortars), 1 Bazooka team

Support Platoons
-Parachute Engineer Platoon: HQ Squad, Operating Squad (2 Command Carbine teams, 4 rifle teams), 2 Bazooka teams
-Parachute Anti-aircraft Artillery Platoon: One Auto Weapons Section (1 Command Carbine team, 2 M2 .50 cal AA Guns)
-Field Artillery Battery #1: HQ section, Two M2A1 105mm gun sections

If it is a good list or if it will work i don't know but fun is something that will come at a first place for me.
Only bad thing is that the club that organize the tourney will also use their own house rules which is more then 1 A4 full and most of these rules i don't like. But will we see.

If i find time i will take some pictures and try to write an AAR.

Wish me luck...